Course curriculum

  • 01

    Learning Theories

    • Introduction

    • Learning theory and dog training

    • Motivating A Dog

    • Snake Avoidance Flash Cards

    • THE FUNCTION OF PLAY

    • Canine Game Theory

    • When Training Doesn't Stick

    • Learning Theory

  • 02

    Self Control and Choice

    • SELF CONTROL AND CHOICES

    • SNAKE AVOIDANCE AND THE MERCHANTS OF FEAR

    • ARE YOU A GAMBLER

    • ARE YOU SURE I SAID “BREAK?”

    • DECISIONS, DECISIONS

    • MOUSE IN A HOLE

    • NO, I WON’T DO THAT

    • DON’T MOVE

    • I CAN'T DO THAT, MY HEAD IS EXPLODING

    • WHAT`S IN THE BOWL

    • CAN I STEAL IT?

  • 03

    I Can Smell It

    • SCENT AND THE WORKING DOG

    • MERCHANTS OF FEAR – PART II - A CALMING INFLUENCE

    • TARGET THIS SCENT

    • IT'S THIS ONE SILLY

    • WHERE'S THAT SMELL

    • THERE`S A SMELL!

    • BOX ON THE FLOOR

    • FIND THE ONE

    • FOOL ME ONCE

    • I CAN SMELL IT BETTER

    • WHAT'S THAT SMELL

    • FOOL ME TWICE

    • FIND IN MOTION

  • 04

    I Can See It

    • BACK UP, IT’S DANGEROUS

    • FOCUS FORWARD

    • WHAT IF IT’S ON THE GROUND?

    • STOP!

    • DO YOU SEE THAT

    • FIND SOMETHING SIMILAR

    • WATCH THAT

    • DO YOU SEE THAT PART II

    • SINGLE INSTANCE LEARNING

  • 05

    I Can Hear It

    • DISTRACTIONS

    • CAN YOU HEAR ME NOW?

    • NOISES ON/OFF

    • SHOW ME THE MONEY

    • WHERE'S THAT SOUND

    • BEEP BEEP BEEP

  • 06

    Emergency Measures

    • Know Before You Go

    • STRESS OR DISTRACTION

    • START, CHANGE, STOP

    • FOUR STEPS TO AN EMERGENCY DISTANCE SIT/STAY

    • ARE YOU SURE I SAID “BREAK?”

    • LOSE YOUR DOG SQUIRREL LEVEL 1

    • LOSE YOUR DOG SQUIRREL LEVEL 2

    • WHIPLASH TURN

    • WHIP IT, WHIP IT GOOD

  • 07

    Alerting to the Snake

    • IT'S IN YOUR HAND

    • GETTING PUSHY

    • A ZILLION WAYS TO SAY PLEASE

    • FIND THE VICTIM

    • THERE`S A SMELL WITH ALERT

    • LOOK AT THAT

    • AWAY

    • FRANTICALLY RUNNING AWAY

  • 08

    Building a Recall

    • BUILDING A RECALL

    • YES MA’AM

    • I HEARD YOU THE FIRST TIME

    • DRIVE IT IN

    • WHISTLIN' DIXIE

    • DID YOU CALL?

    • LET ME GO! RESTRAINED RECALLS

    • ONE HAND RECALL

  • 09

    Handling Distractions

    • FOCUS, ENGAGEMENT AND ATTENTION

    • SQUIRREL

    • POLE DANCE

    • FAR AROUND THAT

    • WHACK IT FROM THE SKY

    • WHAT'S UNDER MY FEET

    • WHY IS THAT TABLE IN MY WAY

    • BUMPER POOL

    • WALK ABOUT MIMICRY

    • STOMP IT

    • THINKING THROUGH AROUSAL

  • 10

    Stay Away From That Snake

    • AWARENESS

    • FEAR AND PREY DRIVE

    • MOVE AWAY FROM THAT

    • LOOKING AS AN ALERT

    • IT'S IN THE YARD

    • GHOST HANDLING

    • GHOST WALK

    • CIRCLE WORK

    • TOY ALLEY

    • SNAKE ALLEY

  • 11

    What's Up Ahead

    • Meet Flossy

    • RACE TO THE END

    • GO! ON CUE

    • DRUNKARDS RUN

    • INTO THE WOODS

  • 12

    Final Tests

    • HOW TO CREATE A GAME THAT TEACHES A BEHAVIOR

    • CREATE YOUR OWN GAME

    • THE PRISONER'S DILEMMA

    • CREATING A CHAIN OF GAMES FOR A SPECIFIC BEHAVIOR ISSUE

    • CURRICULUM PLANNING PRIORITIES

    • TESTING YOUR CURRICULUM FROM END TO END

    • Our 6 week program

    • Our 3 Week Program

    • Avoiding Dangerous Critters Without Shock